This month's theme on the One game a month website is Rogue.
So, let's talk ideas. list yours and then we all vote (just ideally not for our own since that should help prevent stalemates.)
So, my thought would be to make a game where you're a rogue and the gameplay elements would be sneaking primarily. so, stealth gameplay. Also maybe add in a sort of loot-drop system for enemies with a basic experience-bar level system.
the usuals too, health, mana (or whatever is used to fuel special abilities) and score.
stages in the game... so, emphasis on modularity. I think having some randomly generated levels might be worth considering but the only random level generation systems i've built so far aren't decent that i'd feel comfortable including them.
what i can bring to the table... basic player controls, ability management, XP tracking and such... also i've got 3d modeling, rigging, animating and texturing as a core skillset so if there is need of 3d assets, i can help with that (though let's not get too crazy with the requirements.)
what is your idea? what can you bring to the table skill-set wise? any systems you've built that might help in making this a reality?