playMaker

Author Topic: Collision response [SOLVED]  (Read 1669 times)

blackant

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Collision response [SOLVED]
« on: March 22, 2013, 04:47:15 AM »
Hi,

i'm trying to make a simple effect of reaction on a ball.

when my character player is colliding this ball, it should roll and move.
i have made many test by adding force, collider test, or rigid body, everytime, the ball stay fixed like she weights 1 ton .

how can i set it correctly?

« Last Edit: March 27, 2013, 05:48:02 AM by blackant »

blackant

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Re: Collision response
« Reply #1 on: March 27, 2013, 05:47:44 AM »
I fund a way to solve my problem by adding a riggid body on my character, used as kinematic, and added a second ball in the scene.

the 2 balls are falling on each other making them in movment at the start of the game.
when the ball are moving, i can puch them but when they stop, it's finished, they become to heavy.