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PathFinding for Player Character
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Topic: PathFinding for Player Character (Read 2477 times)
blackant
Hero Member
Posts: 525
http://blackantmaster.com
PathFinding for Player Character
«
on:
March 25, 2013, 08:06:48 AM »
Hello,
i'm working on a project like xcom,
i would like to recreate the interaction game-play, but i'm in front of a problem wich i'm not the only one to see.
//www.youtube.com/watch?v=mSmEmXpTrG8
hope someone will have idea.
«
Last Edit: March 25, 2013, 09:26:07 AM by blackant
»
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http://blackantmaster.com
https://store.steampowered.com/app/1017340/FitnessVR/
greg
Junior Playmaker
Posts: 68
Re: PathFinding for Player Character
«
Reply #1 on:
March 31, 2013, 05:55:24 AM »
Look into A-star pathfinding algorithm or navmesh if you're rockin unity pro.
Neither is simple, but there's a lot of information on them
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PathFinding for Player Character