Hi everyone, I am new to Unity and Playmaker and I have been going through the tutorials. I was doing the one with the treasure chest that has the open and close animation. I wanted to make it so my character wouldn't be able to move right through the chest, so I added a Rigidbody to the chest and turned gravity off. Unfortunately this causes the FSM to fire off, opening the chest. I was wondering why this happens, and how I could correct it. Thanks in advance!