playMaker

Author Topic: CharacterMotor set properties  (Read 5502 times)

jeanfabre

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CharacterMotor set properties
« on: April 03, 2013, 07:48:22 AM »
Hi,

following a post: http://hutonggames.com/playmakerforum/index.php?topic=3324.0

 To conveniently set your characterMotor properties, I created a custom action that will let you control almost all of it.


 bye,

 Jean

Lane

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Re: CharacterMotor set properties
« Reply #1 on: April 12, 2013, 09:33:43 PM »
I get

Quote
Assets/GameAssets/Player/Weapons/SetCharacterMotorProperties.cs(55,25): error CS0246: The type or namespace name `CharacterMotor' could not be found. Are you missing a using directive or an assembly reference?
Products by Cleverous
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jeanfabre

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Re: CharacterMotor set properties
« Reply #2 on: April 15, 2013, 01:56:07 AM »
Hi,

 you need to import the CharacterMotor, it only works if you have it in your project. It is in the standard assets from Unity packages.

bye,

 Jean