Hi everybody
I'm new here, I've been using playMaker for a few hours now, and reading some of the posts and it’s amazing how fast people reply here, with other forums you have to wait days, only to get the all too familiar “this has been asked before” response
I just have so many questions, see I'm working a small project which I'm supposed to get done by Monday
My questions
1. I followed the 3rd person controller tutorial, and got my Playable Character (PC) moving relative to the camera, but I can't get the camera to follow the PC without rotating when the PC makes a turn
I want the camera to follow the PC in the Z axis (back & forth), but not rotate in the X and Y axis (left & right, up & down)
2. I'm trying to get my PC to Evade left, right, back and forward like in God of War, how might I do this in playMaker (I'm using a character controller)
3. I also wanted to implement a simple health system, where if the PC gets hit, I'm able to switch his run animation and subtract his run speed with each hit taken, so say he has 4 GUI images on the HUD, every time he gets hit he loses one GUI and he gets slower and when his out of GUIs he stops moving altogether
4. Last thing, a simple AI, where an NPC follows the PC if he gets in a certain range and when the NPC is a lot closer to the PC it triggers a Ram attack in a straight line from the NPC, kinda like a bull charging at someone, but the NPC won't be able to rotate to the PC's new position (if the PC Evades the attack) before the attack is finished
I kinda got this working but it's coded (in java and glitchy)
Sorry to ask so many questions
I'm in tough spot here, if you can help with even just one of these questions I'd really appreciate it