Hi, my project is a 2D scroller and some of the character animation will have relatively complex conditions for playing, so Playmaker looked to be an excellent solution for visualising and setting up the connections.
So I was hoping I could use Playmaker to setup a state machine for my animated sprite prefabs (created with 2DToolkit). The "2dAnimatedSprite" script on the prefabs contain variables for all the character states, e.g idle, walk, run, etc, and these are accessible from the inspector.
I'm having trouble getting the FSM to reference those states. While I've only just purchased Playmaker today and watched the YouTube tutorials, I have yet to read all of the documentation. Is what I'm trying to do possible with Playmaker?
Thanks for any advice you can offer.