Hi,
What I'm wanting to do (let me know if this is crazy) is get all the vertex colors of a mesh and store them in an array or hash table (using arraymaker), reapply these to a mesh at runtime. I'm using vertex colors to color my models and want to have variations of each model - for example (Blue hat, pink hat, yellow hat)
Would need a Get/Set vertex color action and for performance reasons, a use colors32 option would be awesome (This will avoid byte-to-float conversions in colors, as well as use less temporary memory)
Cheers
Andrew