playMaker

Author Topic: Dungeon Memory  (Read 8178 times)

IDontKnow

  • Junior Playmaker
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  • Posts: 56
Re: Dungeon Memory
« Reply #15 on: May 14, 2013, 01:53:50 PM »
That's a pretty nifty game. Not a bad concept either.

Are the animations of the 3d elements (like the barrel and chest) handled from within Playmaker by altering the scale/position of the object? Or were they created elsewhere?
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Satrio

  • Junior Playmaker
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  • Posts: 67
Re: Dungeon Memory
« Reply #16 on: May 15, 2013, 04:42:42 PM »
Hi zaskaggs!
I am glad you like DM. Yeah I think there is great casual game somewhere in this prototype. It just needs more of everything!

At the moment the items have animation made externally in Softimage, and they are more or less placeholder animations. But the system allows for custom "in" and "out" animations.

I have now sped up the turning of the tiles and therefore needed to adjust the animation. But I "fulhackade" it and just changed the animation speed to double within playMaker. It is an ugly solution, but it works. I will have a new update up by sunday if I can beat this damn cold I have.