playMaker

Author Topic: Leap: Who's playing around?  (Read 7805 times)

justifun

  • 1.2 Beta
  • Sr. Member
  • *
  • Posts: 280
Re: Leap: Who's playing around?
« Reply #15 on: July 25, 2013, 04:50:39 PM »
There's several Unity examples provided with the Leap Motion SDK.  I wonder if using the Send Message action to enable/disable the Leap code snippets that are already attached to game objects. and visa versa.

Not ideal, but in theory it should work.  I'll give it a go when i have some time.

Groo Gadgets

  • Beta Group
  • Full Member
  • *
  • Posts: 175
Re: Leap: Who's playing around?
« Reply #16 on: July 25, 2013, 08:59:04 PM »
Wow the Leap Motion looks amazing! Good range of apps already available too. Will be good to see how it pans out as a viable product  :-)

Red

  • Hero Member
  • *****
  • Posts: 563
Re: Leap: Who's playing around?
« Reply #17 on: July 31, 2013, 11:29:13 PM »
If it helps the interests of integrating it into Playmaker a reddit user posted this on the Unity3D thread that might give a bit of a head's up as to what's going on.

Not sure if this will really be valuable though since I'm not a programmer and I don't actually know much of what those snippets of code actually do.

http://labs.leapmotion.com/post/56895085172/simplified-first-person-controller-with-object-carrying