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external assets loaded at runtime?
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Topic: external assets loaded at runtime? (Read 2284 times)
ratty redemption
Playmaker Newbie
Posts: 2
external assets loaded at runtime?
«
on:
May 23, 2013, 01:14:07 PM »
hi guys, i'm new to unity and playmaker.
i used to mod pc id tech games, and their engines could be set to look for external art, audio, scripts etc which would be loaded at runtime instead of the assets that were shipped with the games. does unity and playmaker have a similar option?
to clarify, in the future. i would like to make some of my unity made games easily moddable by my pc end users.
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: external assets loaded at runtime?
«
Reply #1 on:
May 24, 2013, 02:08:11 AM »
Hi,
Yes, Unity offers these abilities, as for Playmaker, get back to us when you have a specific need, the possibilities and implementation varies very much, so we need use case to provide something useful.
bye,
Jean
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ratty redemption
Playmaker Newbie
Posts: 2
Re: external assets loaded at runtime?
«
Reply #2 on:
May 24, 2013, 11:51:59 AM »
hi jean, thanks very much for the prompt reply and that's very good news.
by the way, it was through watching the video tutorials on your youtube channel that sold me on the idea of using unity and your plugin, since i'm more of a designer/artist and this toolset looks ideal for me.
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external assets loaded at runtime?