playMaker

Author Topic: Match 3 PlayMaker Kit (#1GAM5)  (Read 19664 times)

Flying Robot

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Re: Match 3 PlayMaker Kit (#1GAM5)
« Reply #15 on: June 03, 2013, 12:53:58 PM »
The thing works in a priority basis.

It pops the match3 it detects and after that if the repositioning generates new match3 it pops them, this goes on and on until there are no more match3 in the board.

So, the player has to detect a combo and use it in his advantage. Detecting good combos mean more recursive popping and more points.

This project can be a cool way to study ArrayMaker.
« Last Edit: June 03, 2013, 12:55:38 PM by Flying Robot »

Lane

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Re: Match 3 PlayMaker Kit (#1GAM5)
« Reply #16 on: June 03, 2013, 12:56:47 PM »
Looks like its picking the wrong 3 when you push one in the center on a vertical run. It doesn't do it wrong in the slow mo version. Maybe you made some changes since the update?

Edit
Oh! It's not compensating for the drop of the row before it pops the next point (the upper one) in the series.
« Last Edit: June 03, 2013, 12:59:57 PM by Lane »
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Flying Robot

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Re: Match 3 PlayMaker Kit (#1GAM5)
« Reply #17 on: June 03, 2013, 01:10:52 PM »
Ya, the webplayer with the original normal motion is not updated. Fixed the drop of the top row in the slo mo version.

Will update the original webplayer.

Lane

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Re: Match 3 PlayMaker Kit (#1GAM5)
« Reply #18 on: June 03, 2013, 01:16:03 PM »
Fixing bugs before we can even report them.

Smashing, indeed.
Products by Cleverous
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|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D