Hi,
I know... It's because I developed the last feature using an api from the latest beta that is not available in previous version... d'oh!!
so I corrected it, but I also found out what's likely the cause for this action to not work anyway.
I Can only get the type of the object you want to load from resource if the FsmVariable you will save it into has a reference to one of these object, else the system return the generic type and so I can't assume it's a sprite or an audio or else.
so to fix this, simply assign to your fsmVariable of type Sprite, an actual sprite, then it will work. I'll see with Alex if there is a way to get this without this hack, maybe PlayMaker exposes it but I haven't found it.
So redownload from the ecosystem this action, and apply the fix I describe and let me know how it goes.
Bye,
Jean