I just realized that a GameObject type variable changes with the game object, even when the assigning of the variable only happens once.
OK!
Well then I do not seam to be able to find a way to then get my variable to stand still..
Basically when my program starts, I want to note where a game object is, so I can use that as a reference for other objects - even after everything has moved.
Is there a way to transfer GameObject value to a "static" placeholder? I cannot find it.
Thanks.