Hi Andrew,
I'm using your great Draw Line action, but I'm not sure if I've run into a bug, or if I'm just misunderstanding a particular aspect of it.
I have a state in which I use Draw Line to create a line between two game objects, and parent it to one of those objects. When I leave the state, the line persists in the scene. However, when I re-enter this same state, the previous line is destroyed, and a new one is created. I don't have Destroy On Exit checked, and I'm not sure what I need to do to ensure the line persists.
I've attached a screenshot to illustrate my FSM setup.
I found that if I went into the action code and commented out line 113, that the line does then persist as I expect. That line is:
"Object.Destroy( goLineRenderer.Value );"
I've attached another screenshot to illustrate where in the code that occurs.
So, am I just not using the action correctly, or have I found a bug?
Cheers

Nate