Hi, I'm making a shooting game of sorts. When a projectile prefab hits something I want it to do somethings and then destroy it's self - but this is kicking up all sorts of 'you can't destroy a prefab' style errors. What is the correct way to go about this in Playmaker/Unity?
Is there a 'last collided' type action or how do a kill one projectile without killing the whole prefab?
Thanks