I would like to start by thanking you Jean for "converting" the navmesh demo into playmaker. I am playing around with it, and it works wonderful.
I am creating a classic point and click adventure, so when the mouse clicks on the ground, a global vector 3 variable is sent to the "agent destination". So far so good.
But, if the player presses an "activate" icon, I would like to set a fixed position and rotation before "activate animation" start.
I have managed to just set a new vector 3 position upon activate click, and fed that into the animator. But I cant control the rotation. So I guess there is some calculations on the rotation somewhere in your setup (navmesh), but I am not sure how to manually set the desired end rotation of the character.
Thanks for your valuable help,
Tor M