Hi,
no no, here in your case, it's simply a mix up of version ( I am guessing, but this is typical given the errors you have).
if you stick to PlayMaker release, then photon will update as it should. Importing manually the photon network system is not needed here ( and is prone to such merging issues). The photon networking system it evolving very quickly so it's safer if you stick to the version that is supported by PlayMaker.
here is how I do it ( when I do it
)
1: back up your project as a zip and store it ( if you rely on svn or rep, you don't need this if you can come back to a previous milestone or commit)
2: duplicate your project and test everything in that duplicate
3: if 2: works fine, implement it in your working project
Point number 2 is easier cause you don't mess any rep or svn, so you don't pollute your working project until you are certain it all updates fine.
bye,
Jean
bye,
Jean
bye,
Jean