> Does your players FSM go off to do the things for the snowflake when they hit the large object?
Yes. The only FSM on my player at the moment is a simple, two-state FSM that waits for the trigger effect, and then scales it down and spawns the associated effect. It triggers every time my large object interacts with the snowdrifts.
Before I posted the initial question I searched everywhere for Tag Inheritance topics. It sounds like there IS such a thing (I was guessing just based on the behavior). Could you possibly link me to some information on the topic, or explain how I can enable/disable this if there are settings related to such in Unity?
Unfortunately I can't scale the object causing the issues down, because there are slopes and uneven surfaces in the game, and one way or another it will end up interacting with these objects at some point.
I could disable it and enable it when it's needed, since it's only used when the player is not moving. I'm reluctant to do a workaround though because, especially over the last few days, I've been getting lots of wierd behavior, so I'd like to separate what might be a bug from what might be odd code/script. In this case the only other hypothesis I had was that it was a bug, because it certainly seems like one.
Thanks for your help man. Much appreciated.