playMaker

Author Topic: Renaming event loses "used" count  (Read 2672 times)

random1

  • Playmaker Newbie
  • *
  • Posts: 14
Renaming event loses "used" count
« on: June 30, 2013, 06:32:05 AM »
Unity Version: 4.1.5f1
Playmaker Version: 1.6.1.f4

If I rename an event using the events dialog, then the "Used" count will drop to 0, even though the event (now renamed) is still in use.

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Renaming event loses "used" count
« Reply #1 on: July 01, 2013, 02:56:28 AM »
Hi,

 I believe counters only works after you ran the scene. have you tried this? does it properly revert to the proper value after that?

bye,

 Jean

random1

  • Playmaker Newbie
  • *
  • Posts: 14
Re: Renaming event loses "used" count
« Reply #2 on: July 01, 2013, 03:31:41 PM »
Yes, it updates when run. Still seems like a bug though.
Cheers.

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Renaming event loses "used" count
« Reply #3 on: July 02, 2013, 02:45:06 AM »
Hi,

 From what I understood, it's an optimization to only do this when running to avoid playmaker taking too much time when refreshing  during editing.

Have you file a bug report yet?

bye,

 Jean