I'm at my 2 day playing with PlayMaker, still learning the ropes, but here's one thing that struck me as odd.
I'm implementing a twin-stick shooter player control with PlayMaker, nothing complex. I've got everything working, but I was trying to have the player face the direction he's aiming only when he's aiming.
So my approach was to have him always look forward, but when the Joystick Right Stick axis are used (Axis Event), go to a "Firing" state, and from there, Face the Aiming Vector obtained from those two axis (Right Stick) and face that direction.
Except Smooth Look at Direction does not offer a Finish event. But Smooth Look at does? I don't understand how that came to be.
So maybe I'm thinking this wrong and should be doing this some other way, either way, any feedback will be appreciated!