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Author Topic: Game testing during development[SOLVED]  (Read 2571 times)

harribionic

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Game testing during development[SOLVED]
« on: July 01, 2013, 12:53:18 PM »
Hi all,


noob question

This may seem like a daft question, but is it possible to jump to particular parts of a game that i'm developing so that I wouldn't have to keep playing through from the beginning?

Is it dependent on how I code the game?

I know games should be thoroughly tested but say in an adventure style game, which has a storyline, some way I can start from a particular point to try it out?

Any pointers / help much appreciated

Stu
« Last Edit: July 09, 2013, 04:46:26 AM by jeanfabre »

Lane

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Re: Game testing during development
« Reply #1 on: July 01, 2013, 12:57:45 PM »
Just move the character where you want?
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harribionic

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Re: Game testing during development
« Reply #2 on: July 01, 2013, 01:15:59 PM »
Yeah, wish it was that simple. The player goes through various tasks and scenarios which are dependent on various stuff happening. ie: get an object for a character that brings in another character that holds an object... etc


jeanfabre

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Re: Game testing during development
« Reply #3 on: July 03, 2013, 02:18:32 AM »
Hi,

 yes, this is something you will have to implement in your game logic. because your game state is unique to your implementation, it's difficult to do otherwise.

 now, you can also work with unity serializer maybe, and save your game this way and reload it. you will also likely modify your game implementation but that is for sure a good approach all around.

http://whydoidoit.com/2012/06/11/playmaker-support-added-to-unity-serializer/

bye,

 Jean

harribionic

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Re: Game testing during development
« Reply #4 on: July 05, 2013, 11:01:26 AM »
Thanks again, Jean :)