Ok so that does work for the system i have it just doesn't give me nearly enough control over the system.
I'm trying to get the device tilt and move a sphere(using force) using the tilt, i have managed to get it to read as 0 when my device is held landscape left but to do this i had to set the orientation to Portriat in Get Device Roll but the main problem is the values are reversed so when i tilt left i get positive numbers and when i tilt right i get negative numbers, i have tried using Float Compare and setting up several stages of movement speed but for some reason Float Compare doesn't seem to fire off at all.
Are there any other ways to compare float?