Hi,
Ok, When you want to sync variables over the network, you'll need to have a "component" PlaymakerPhotonGameObjectProxy on that gameObject. It's not a playmaker action, it's simply a bridge between Photon and PlayMaker for them to work together.
BUT, actually, during editing, all you need is to add a "PlayMakerPhotonView" component, the PlaymakerPhotonGameObjectProxy is added automatically under the hood at runtime, so you should never add this component manually as a matter of fact.
I highly recommand that you use the wizard to set up an Fsm that you want to sync, it will create and set up all the required component, including the fsm component itself. Follow this instructions:
https://hutonggames.fogbugz.com/default.asp?W989If that doesn't help or if it's not clear let me know. I'll detail more.
bye,
Jean