So within RTS Selection, you have an FSM on each cube called CheckContained, which works beautifully. However, within the context of my scenes I have too many objects to mimic that object-level FSM without seriously affecting my Frames per second. What I've been looking to do is mimic that selection logic, except rather then each "cube" checking it's own position against the RectField, to have a scene level FSM that check's the positions of all cubes against the RectField. So one FSM instead of 4 in the context of your RTS Selection file. If that makes sense. Within the ArrayMaker/ArrayList actions, or even the default Playmaker actions, I can't seem to find anything which would allow me to check a range of coordinates against a range of objects. Something that would "Find all objects with this tag in this Rect field" or even "get all Indexes of options within this Rect field".