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Author Topic: Asset Bundles Actions  (Read 30541 times)

Kubold

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Asset Bundles Actions
« on: July 18, 2013, 12:23:44 PM »
Hi!

I would love to see some Actions to stream Asset Bundles, like:

AssetBundle.Load
AssetBundle.LoadAsync - especially this one :)
AssetBundle.LoadAll


I'm in the point in my project when I need to seamlessly spawn lots of enemies. If I simply go with 'Create Object' and create, for example 40 enemies in 3 seconds, it causes terrible hickups. Actually, any Create Object causes a little glitch.

So far I read that creating and loading AssetBundles asynchronously will fix the glitches (If this is not correct, please tell me how should I do this :)). If there already is an Action like this, please send a link!

Thanks!

Kubold

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Re: Asset Bundles Actions
« Reply #1 on: August 04, 2013, 04:58:55 AM »
bump!

If this is, for some reason, impossible, please let me know.

jeanfabre

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Re: Asset Bundles Actions
« Reply #2 on: August 05, 2013, 03:23:55 AM »
Hi,

 no, nothing impossible. I am just personaly running behind... :) Keep bumping this please, It is important to provide support for this, so I am willing to make them actions, but need to properly test and allocate the time for it.

bye,

 Jean

3d_Artist1987

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Re: Asset Bundles Actions
« Reply #3 on: August 05, 2013, 03:58:04 AM »
hi,

i am personally also waiting for asset bundle action!!!

Thanks jeanfabre :)


Dev

Kubold

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Re: Asset Bundles Actions
« Reply #4 on: August 22, 2013, 02:23:10 PM »
bump :)

jeanfabre

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Re: Asset Bundles Actions
« Reply #5 on: August 24, 2013, 04:04:05 AM »
Hi,

Thanks for reminding! So much to do... :)

 Ok, I have to prepare for Unite next week. So don't expect anything until the week after.

Bye,

Jean

Kubold

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Re: Asset Bundles Actions
« Reply #6 on: September 17, 2013, 04:37:19 AM »
bump again

jeanfabre

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Re: Asset Bundles Actions
« Reply #7 on: September 17, 2013, 07:13:29 AM »
Hi,

 Thanks for bumping :) I found the time today at last!

 So please have a go at the package attached to this thread. It features the following:

-- action to download from cache or url an assetBundle
-- action to load main asset
-- action to load asset by name
-- action to unload assetBundle

-- a test scene downloading an asset that  I stored on my server ( in "custom samples" folder)
-- Tools to create bundles ( in Assets menu: "Build Asset From Selection")

If that's good for you, I'll put it on the wiki.

bye,

 Jean

Kubold

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Re: Asset Bundles Actions
« Reply #8 on: September 18, 2013, 02:38:44 PM »
Thank you so much! You the man! :)

play_edu

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Re: Asset Bundles Actions
« Reply #9 on: July 02, 2015, 02:40:40 AM »
Can This Work With Unity 5?

jeanfabre

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Re: Asset Bundles Actions
« Reply #10 on: July 02, 2015, 08:48:26 AM »
Hi,

 you should try, I haven't yet. I know Unity 5 has changed the way asset bundles work, so this could be obsolete for sure

 Bye,

 Jean

kyy921

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Re: Asset Bundles Actions
« Reply #11 on: July 24, 2015, 02:20:05 PM »
Hi,

 you should try, I haven't yet. I know Unity 5 has changed the way asset bundles work, so this could be obsolete for sure

 Bye,

 Jean

would you renew these action to make it work on Uniyt5?

rik

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Re: Asset Bundles Actions
« Reply #12 on: July 24, 2015, 04:57:16 PM »
keep bumping may be jean find some time

jeanfabre

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Re: Asset Bundles Actions
« Reply #13 on: July 27, 2015, 07:18:26 AM »
Hi,

 Yep, I have to prepare for Siggraph now, and so dealing with this right now is not realistic, please bump me mid august ok?

Bye,

 Jean

posharp

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Re: Asset Bundles Actions
« Reply #14 on: August 30, 2015, 08:12:27 AM »
keep bumping. thanks Jean