Hi,
ok, that would be very much like duplicating your model, match animations, and have them following the main player. I don't think it would be easy to make it as particles, without some major work on texturing.
I think you should contact the author of the 2d framework you are using to see if he has a trick within his framework to make this easy ( for example, getting the texture from the player mesh directly and such).
bye
Jean