playMaker

Author Topic: Running Trail Ghost Behind  (Read 3106 times)

sebaslive

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Running Trail Ghost Behind
« on: July 24, 2013, 01:57:44 PM »
Hi All looking for any tips and or tricks to get my character to have the effect demonstrated here as he runs.



I have played around with trail renderer but I couldn't get the desired effect. Does anyone have any tips or suggestions on how to get this trail as you run?

Thanks
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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jeanfabre

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Re: Running Trail Ghost Behind
« Reply #1 on: July 29, 2013, 05:53:42 AM »
hi,
 
I don't see any trails, do you mean duplicating the player and have one instance following?

bye,

 Jean

sebaslive

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Re: Running Trail Ghost Behind
« Reply #2 on: July 29, 2013, 11:43:51 AM »
Hey Sorry, Here is a video demonstrating the effect.

All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

jeanfabre

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Re: Running Trail Ghost Behind
« Reply #3 on: July 30, 2013, 06:11:00 AM »
Hi,

 ok, that would be very much like duplicating your model, match animations, and have them following the main player. I don't think it would be easy to make it as particles, without some major work on texturing.

I think you should contact the author of the 2d framework you are using to see if he has a trick within his framework to make this easy ( for example, getting the texture from the player mesh directly and such).

bye

Jean