playMaker

Author Topic: [SOLVED] Different speeds for Horizontal & Vertical movement  (Read 1941 times)

brisck1

  • Playmaker Newbie
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  • Posts: 40
So at the moment I'm trying to make a 2.5D beat em up with Playmaker as a way of getting accustomed to its features before starting on a full-blown project, but I've recently hit a snag: I'm using a player controller assigned to a mesh with an FSM that uses "Get Axis Vector" and "Controller Simple Move" to move the player around the screen. However, due to the nature of the 2.5D isometric view, the vertical movement looks a lot slower than the horizonal. My question is:

Is there a simple way to control the Vertical speed separately from horizontal so I can compensate for the perceived slowness on the vertical?

So far i've tried using two Get Axis Vectors, and a bunch of other hacky stuff without luck.

Thanks in advance!
« Last Edit: July 25, 2013, 12:11:01 PM by brisck1 »

brisck1

  • Playmaker Newbie
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  • Posts: 40
Re: Different speeds for Horizontal & Vertical movement
« Reply #1 on: July 25, 2013, 12:09:44 PM »
nevermind, found a workaround in the end that involves two Get axis Vectors and two Control Simple Move's: