Hi there,
Ok so I'm doing a pretty simple thing.. i have a box which i click which is my "on / off" object.. it is intended to control a light to make it toggle between red and green.. for off and on states..
1 - the cube itself works great. i have it change color as well (blue and yellow) and i can see in the flow that it looks / works right..
2 - this switch box controls a global bool.. this bool is in the logic of the cube so i know that while it's changing from blue to yellow, it is also changing the state of the global bool value
3 - Here is where it seems to fail. the light itself that is to change color has a "Test Bool" on it.. with two outcomes.. if it's true, make it green and go back to bool compare.. if it's false.. make it red and go back and compare.. every frame..
yet what happens is that it goes red (because it is false by default) and does not toggle.. here is a screenshot to hopefully help. It seems like I'm doing it right, but maybe there is something about bools or playmaker that i'm not aware of.
Thanks in advance for your help!
Sincerely,
Caleb