Hi,
It's tricky to do a demo, because you need to come up with a social system to have a friend list being created. Else it means that for testing, you'll have to instantiate several instance of the demo, name each player of them instance properly, and then test on the Unity editor... this is I feel too much for a demo...
basically, you name each your player with a unique name, which is usually a facebook id or some social id.
then, your social network gives you the list of your friends id, you store them id in an FsmArray, and you feed that inside the FindFriend Action, and you wait for "PHOTON / FRIEND LIST UPDATED", which then allows you to use all the get Friendxxx actions for who's online, what room they are in, etc etc.
So that in itself is really simple.
I'll work on the change owner action yes. Should have that by tomorrow.
Bye,
Jean