Hi
I'm building prototype with Playmaker.
I'm implementing an FSM on the main game object. The FSM is in idle state and using a TriggerEvent to detect a collision with another game object. Once the collision takes place, transitions to another state that will cause the main game object (player object) to rotate (Spin). I'd like to use the iTween Rotate By.
I know that the FSM is working properly when going between Idle and rotate sequence, when the iTween Rotate By is shut off. I shut it off to be sure that the player object is detecting collision correctly so I know the collision detection is working fine. But, when I turn on iTween Rotate By, whenever a collision happens, the FSM stays stuck in the Rotate State without going back to Idle Plus, there's no spinning action on the object.
Not really sure how I'm supposed to use the "Start Event" "Finish Event" dropdowns on the "Events" section of iTween Rotate By...but something about when the script gets to the iTween Action that causes the FSM to get stuck at the "Spin Out" (second state) and also something about it that is preventing from iTween from doing the action.
I've attached screenshots of both states and hopefully should give additional information about how I've put this together.
Please let me know if anyone has any ideas about how I can correct this. Thanks!