A lot of us seem to be more interested in building our games and how they play... and that itself is a very good thing because it shows we have the drive and the passion.
However, when it comes to the little things such as options, that's where we seem to come up against a brick wall. Thing is, a well designed options system can make or break a game's success because if you can't tweak the graphics or sound or controls, you're usually going to get a less-than-optimal gameplay experience.
So, I'd like to start a discussion thread where we can talk about what and how to make a good options menu system.
for simplicity I think that the best option is not to go over how to harness the GUI systems to make it a reality, more to control the function so we can wrap our own GUI system around it.
So, any takers? Let's get to talking because this is something that can really help.
I'm going to snag the first comment to put up a list of features to work on and also give a link to the post where it's discussed as well as a way to track what is done and what needs to be done still.
The end result I'd like to see us come together to collaborate on would be a package that could be on the Wiki page with a rundown of how to install it, how to configure it and how to wrap a GUI System around it... and I think it should be free for anyone that wishes to use it either stock or with customization.