Whats the process for having an event (scripted by an in-game event, (Time of day for example) or character interaction, so that the OTHER players will see this event.
Lets use this example (although I will need lots of different things, so hoping its simple and repetative process once a solution is found)
Four friends are playing together over Photon (I have this working from long ago). A door is activated by clicking on it, it plays an animation, and opens (other events happen simultaneously, a sound plays, a spotlight inside the has its "cone" ratio animated to fake light streaming out of the door)
ONE player clicks on the door, but the other players also see the door open and hear the sound.
An obvious addition to this, is that only one payer has the key, but I think this is trivial, he has the global variable "haveKey" as true...
Thanks
MArk