Just noticed that Trigger Event and Get Trigger Info are both under the Physics category. Trigger Event only works with objects that have rigidbodies, I'm assuming Get Trigger Info is the same.. Correct?
Are your object using rigidbodies?
I do use rigidbodies, and I have found the problem so we are good now
But I do have another problem with something you said earlier tho.
You said something about use FSM on bullet itself, quote:
"The reason I suggest looking at putting the fsm on the bullet is because if more than one bullet hit the enemy at the same time then the enemy can only process one and will likely miss the other(s). If the bullet controls this then you can use them grab the collider(enemy) and reduce the health variable remotely meaning all collisions should technically register but it may affect performance by having an FSM on every bullet."
I plan to do this as well, but if those things happens simultaneously, will the enemy be able to handle all the collision event at the same time? I thought one FSM can only be at one state at a time. So by doing your way the enemy is not even aware of what hits him right? He's health just get drained remotely.
The reason I came up with this is because of another thread:
http://hutonggames.com/playmakerforum/index.php?topic=4177.0which suggests using global event and hard coded fsm naming convention. If the WEAPON / APPLY DAMAGE are simultaneously triggered, the enemy will not be able to handle then all at once right? I've indecisive between these two approach.