playMaker

Author Topic: Super state design input  (Read 1727 times)

mathius777

  • Playmaker Newbie
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  • Posts: 38
Super state design input
« on: September 13, 2013, 12:14:00 PM »
I come from a traditional programming background, and am trying to develop the right mindset and workflow for working in PM. Right now I have multiple game objects that need to update their own gui. What I don't want to have to do is call this update_gui event on every mob, along with other events. I would like to do something similar to having inheritance where a mob and a player "are" entities that have a gui component(health bar, etc) and then have them communicate with a global state or something. I hope I am clear enough on this. Thanks for any input.