playMaker

Author Topic: OnParticleCollision, eternally grateful!  (Read 4516 times)

Padenlee

  • Junior Playmaker
  • **
  • Posts: 63
  • You can't hit what you don't shoot for!
OnParticleCollision, eternally grateful!
« on: September 26, 2013, 12:10:07 AM »
Is there any way to have OnParticleCollision made into an action?  Or does it need to be hard coded into PlayMaker?

My company project is needing this new feature created, I've submitted a bug request,  as asked by Jean, but if an artist coder could create a bandage until the great master codes can create another masterpiece, I'd be eternally grateful!
:) :D ;D
-Paden Pierry
@padenpierry
Apple inc.'s first TV show, EP 1.
Game Dev since 2007
Coolest client: Bridgestone

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: OnParticleCollision, eternally grateful!
« Reply #1 on: September 26, 2013, 01:46:41 AM »
Hi,

 you can wrap your own bridge to get to that in playmaker. I am unfortunatly in quite a lot of pending tasks on the forum before I can tackle this.

Are you looking for the legacy or shuriken particle system?

bye,

 Jean

Padenlee

  • Junior Playmaker
  • **
  • Posts: 63
  • You can't hit what you don't shoot for!
Re: OnParticleCollision, eternally grateful!
« Reply #2 on: September 26, 2013, 05:06:02 PM »
Shuriken.

My apologies if my post sounded as though I wanted you, Jean, to do more for the community, you're doing great man!  As a owner of an app publishing company, I totally understand the 10% that is seen, has 90% of the work behind the scenes to make the 10% happen  8) Your time and skill is appreciated!

I was hoping one of the community members would help with this one, I have next to no skill with coding, thou art I get ^^

If someone from the community wants to help Jean out, if I could request a "bridge", this would help out myself and my company greatly!
-Paden Pierry
@padenpierry
Apple inc.'s first TV show, EP 1.
Game Dev since 2007
Coolest client: Bridgestone

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: OnParticleCollision, eternally grateful!
« Reply #3 on: September 27, 2013, 05:56:50 AM »
Hi,

 No worries! I am here to help. Hopefully next week.

Bye,

 Jean

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: OnParticleCollision, eternally grateful!
« Reply #4 on: October 03, 2013, 01:54:43 AM »
Hi,

 here we go:

https://hutonggames.fogbugz.com/default.asp?W1141

 Let me know how it goes and if it asnwers your problem. I haven't digged more complex set up, especially around multiple gameObjects triggers and setup, if you run into an issue, don't hesitate to come back here.

 Bye,

 Jean

Padenlee

  • Junior Playmaker
  • **
  • Posts: 63
  • You can't hit what you don't shoot for!
Re: OnParticleCollision, eternally grateful!
« Reply #5 on: December 09, 2013, 02:06:24 PM »
Thank you Jean soooo much!!!

I've been thoroughly testing this add-on and I can say that it works perfectly and without any bugs!  Not that I expected even one!!!  Haha!

Playmaker is such a great program!  I'm slowly converting even the most hardened programmers in the Nashville scene to Playmaker users!

My game will be out soon!  You'll be able to see thousands of particles all sending events to stuff!!!
-Paden Pierry
@padenpierry
Apple inc.'s first TV show, EP 1.
Game Dev since 2007
Coolest client: Bridgestone

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: OnParticleCollision, eternally grateful!
« Reply #6 on: December 09, 2013, 02:12:37 PM »
Hi,

 Thanks for the feedback, I like when stuff are used and abused! makes all the effort totally worth it!

 Keep us updated,

bye,

 Jean