Hi,
I'm having a lot of trouble with random objects...
I used Select Random Game Object to choose from 3 of my gameobject prefabs, and chose to save the result as a variable. I then want to show that gameobject to players who are clients.
Because the S-R-G-O action is being run by the server player, that variable isn't being shown to the clients.
I've tried using Photon Network Instantiate to create the object for al players, but nothing happens. I've also tried running Events broadcast to all players to create this object, but nothing happens.
I seem to only be able to spawn a gameobject based on this variable on the player who ran the original action.
Any ideas? I've spent the past day playing around with methods that should in theory work. (like running an Event to then run on all players, getting the original stored variable, and then setting another variable - and using that. but no success.)