playMaker

Author Topic: Can I make local multiplayer with Playmaker? And play with 4 controllers.  (Read 3561 times)

lejeux16

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Can I make a local multiplayer with Playmaker? I want to do a competitive multipayer game. The kind of game, you will play with your friends in the same room at console, not online. In Playmaker, I understand you can set server online, but I want to play local. Maybe I just don't get the multiplayer system of Playmaker.

jeanfabre

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Hi,

 For local players, you will need a plugins for that, to enabled device connections with going true internet.

 Have you looked in the asset store for such system?

https://www.assetstore.unity3d.com/#/content/2739
https://www.assetstore.unity3d.com/#/content/9643

Bye,

 Jean

escpodgames

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Woah! crazy, I was just looking at how I can do this (and networked async - turnbased games using Photon :S) creating the actions doesn't look too hard. Hmmmm

lejeux16

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Hi Jean Fabre.

One of your link is about IOS and the other Android Bluetooth. Is it implementable on a PC game of a console game? They have somes big differences between IOS and PC multiplayer. First difference: players don't play on the same screen. Second difference: Controller wasn't plug on the same device. Is it have a other plugin, who will (more) meet my need? Is it easily implementable in Playmaker environment?

jeanfabre

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Hi,

 You will need some plugins in all your cases, the question will be then to create the requires custom actions to control them within playmaker.

 I don't have much experience on P2P so I can't really tell you more about how practically this is going to happen.


 Bye,

 Jean