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Author Topic: Finding a disabled Gameobject to Activate it  (Read 1686 times)

mweyna

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Finding a disabled Gameobject to Activate it
« on: October 07, 2013, 02:40:01 AM »
So rather then the cumbersome way of creating an Array list of all objects, then going down that list, is there a way to dynamically find a disabled game object then Activate it? When I supply the object name to a FIND command prior to the "Activate Game Object" action, it fails to find any object (as it is disabled on start).

jeanfabre

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Re: Finding a disabled Gameobject to Activate it
« Reply #1 on: October 07, 2013, 03:05:18 AM »
Hi,

 nop, disabled object needs to be stored somehow if you want to track them while disabled. So ArrayList it will have to be :)

bye,

 Jean