playMaker

Author Topic: Pong Error [Solved]  (Read 2854 times)

sebaslive

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Pong Error [Solved]
« on: October 08, 2013, 05:41:45 PM »
Hi, anyone have an idea why this is happening? This is using the breakout game in M2H.

P.S. The breakout game for playmaker isn't working with the update of the C#

« Last Edit: October 11, 2013, 04:47:25 AM by sebaslive »
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jeanfabre

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Re: Pong Error
« Reply #1 on: October 09, 2013, 01:22:42 AM »
Hi,

 Pong is not part of M2h samples. Can you tell me where you go that?

bye,

 Jean

sebaslive

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Re: Pong Error
« Reply #2 on: October 09, 2013, 04:23:50 AM »
Hey Jean, using the breakout game from M2H I copied the actions and attached them to the Ball and Paddle and changed the horizontal and X to Vertical and Y. Changed the Ball from -18 z to -18 x.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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jeanfabre

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Re: Pong Error
« Reply #3 on: October 09, 2013, 05:54:25 AM »
Hi,

 Your ball logic seems corrupted.  Try first without rotating axis and if it works, then you need to work out what's missing as you turn the whole logic sideways.

bye,

 Jean

sebaslive

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Re: Pong Error
« Reply #4 on: October 09, 2013, 05:15:41 PM »
What I discovered is that depending on the player paddle if it is in the positive X the right side will work just fine but the ball will get stuck on the back of the paddle. If it is in -X then the left side will work fine but the right side will get the ball stuck.

I copied the ball logic from the breakout game and I have checked it many times and rotating it does not change the results. I am still unaware as to how to fix this...
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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jeanfabre

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Re: Pong Error
« Reply #5 on: October 10, 2013, 03:03:48 AM »
Hi,

 Quick and dirty : rotate the camera instead! :) and you are done.

I don't really have time right now, but can you bump me next week, if you haven't solved this ) or if turning the camera is inacceptable.

Bye,

 Jean

sebaslive

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Re: Pong Error
« Reply #6 on: October 11, 2013, 04:46:13 AM »
Fixed. It was an error with the paddle itself and how it was setup to be Y with the changed orientation. Thanks, I will share this to all the peeps who want to check out pong when it's ready!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez