This is a great action, thanks.
However... I have a bug.
If you trigger this action, it pauses all audio fine, however if you click away from your window (standalone PC build) and it goes into the default Unity sleep thing, when you click back on your game, the one-shot audio clips that were suspended will resume.
It handled my music track ok, but not the one-shot sfx sound that I triggered just being pausing my game.
Any chance you could look at/fix this?