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Author Topic: Playmaker Platforming Starter Kit  (Read 49282 times)

Graham

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Playmaker Platforming Starter Kit
« on: October 22, 2013, 02:45:48 PM »


3DSauce proudly presents,

Playmaker Platforming Starter Kit. Now available on the Unity Asset Store! and 3DSauce.com!

*Disclosure: We are using affiliate links to our assets. We may receive a commission for purchases made through these links. While clicking these links won't cost you any money, it will help us to continue developing and maintaining great products!

Designed to help you get up and running quickly with your Playmaker platformer project! Learn from easy to understand, fully commented state machines.

Trailer: https://youtu.be/H-HSE7-qtbY

Unity 5 Ready!
*Requires Playmaker

Features:

1 - Moving Platforms, Coins, Health system, Checkpoints, Basic Enemy, Death and Respawn.
2 - Easily swap character models.
3 - Supports both legacy and mecanim animation systems.
4 - Rigidbody physics based controller, made entirely with Playmaker!
5 - Fully commented logic for easy dissection and tweaking.
6 - Both analog gamepad and keyboard controls.
7 - Mobile controls Included!
8 - Animation and blending support.
9 - Idle, Walk, Run, Sprint, Jump, Double Jump, Fall.
10 - Rigidbody physics interactions simple to integrate.
11 - Character and animations included.
12 - Basic platforming camera system.

<< DEMO >>
<< Sample APK >>

Feel free to ask questions, make suggestions, or post requests in this thread.
You can also check out our unity forums thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!
______________________________________________________________________

This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store* and 3DSauce.com!

« Last Edit: April 29, 2019, 11:47:05 AM by Graham »
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jeanfabre

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Re: Playmaker Platforming Starter Kit [RELEASED!]
« Reply #1 on: October 23, 2013, 01:55:29 AM »
Hi,

 Good luck!!

bye,

 Jean

Lane

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Re: Playmaker Platforming Starter Kit [RELEASED!]
« Reply #2 on: October 23, 2013, 07:15:00 AM »
Grats on the release! Hope it goes well =)
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Graham

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Re: Playmaker Platforming Starter Kit [RELEASED!]
« Reply #3 on: November 18, 2013, 06:32:34 PM »
Hey guys, just wanted to let you know the kit has just been updated to v1.3. Among other minor improvements, the kit has had it's animation system completely overhauled. Now swapping the default character with your own is a breeze, you'll find detailed instructions in the revamped documentation. Setup is now much simpler as well.

Hope you're all enjoying the kit,
Graham
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clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #4 on: December 07, 2013, 06:51:21 AM »
The demo is great. Thanks for the hard work!
I'm thinking to get it before the end of next week.

- Is it possible to put the camera on a path so it can change angle( like pandemonium, nights, etc)
- Are you planing to add lifes and enemy interaction (bouncing on head, punching or shooting for example)?

Thanks!
« Last Edit: December 07, 2013, 07:03:18 AM by clandestine »

Graham

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #5 on: December 10, 2013, 09:22:16 PM »
clandestine: Thanks for the kind words. I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.

As for the camera, I wasn't planning on doing anything like that with this kit. However I have been wanting to do something exactly like that for one of my projects, if I get it working someday I'll add it to the kit. A camera on rails would be a great addition.
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clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #6 on: December 12, 2013, 02:23:08 AM »
I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.
Thats really great! As for the camera, don't worry, if you do it, it will be great, if not its ok anyway... BUT you cant deny the depth that these slight changes in perspective can add to the game.

Pandemonium is the first one i saw doing that back in 1996, then came Nights Into Dreams, Klonoa, Kirby 64, etc.
The interesting thing is that the industry seems to be in love with this old method again in recent games such as Batman Arkham Origins: Blackgate, also the most hyped graphical update for the upcoming Donkey Kong Country Tropical Freeze for the WiiU, is precisely this! If you feel like giving it a shot, you can add it to the package, or you can sell it as an add-on, or as a completely separate product. I'll be very grateful in any case.

Thanks Graham!
« Last Edit: December 12, 2013, 03:14:55 AM by clandestine »

clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #7 on: December 15, 2013, 05:23:18 AM »
Purchased as promised! I'll work with it as soon as i finish my current project! At the moment i'm planning to create a small educational platformer for 1~2~3 grade children. But as a hardcore gamer i'll focus more on the gameplay and graphics :D

Thank for the great work Graham!

Graham

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #8 on: December 15, 2013, 08:11:50 AM »
Thank you clandestine! I'm looking forward to getting a glimpse of what you make with the kit.
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clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #9 on: December 16, 2013, 02:46:59 AM »
Thank you clandestine! I'm looking forward to getting a glimpse of what you make with the kit.

Me too :D

Quote from: Graham
I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.

Any estimate?

Thanks!

Graham

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #10 on: December 16, 2013, 12:49:58 PM »
I'll try my best to get it in before the Christmas holiday next week, but I can't guarantee it.

I appreciate your patience :)
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clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #11 on: December 17, 2013, 01:34:12 AM »
I'll try my best to get it in before the Christmas holiday next week, but I can't guarantee it.

I appreciate your patience :)

Hey dont worry, enjoy the holidays. I don't need it before Christmas!

Many thanks and all the best!

Graham

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #12 on: December 21, 2013, 06:48:37 PM »
Thanks clandestine, I just submitted these additions to the asset store. You can try out the new features near the end of the webplayer Demo found in the first post.

Have a great holiday!
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clandestine

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #13 on: December 26, 2013, 04:42:43 AM »
Thanks a lot man!
The additions to the demo are awesome. This is excellent, i hope i can learn from it and hopefully add something back!

Merry Christmas and a Great 2014!

Loganou974

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Re: Playmaker Platforming Starter Kit [UPDATE!]
« Reply #14 on: December 27, 2013, 12:20:16 AM »
A very good idea ! Thanks for sharing your knowledge ! Awesome Team !