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Author Topic: Input.GetJoyStickNames[SOLVED]  (Read 6602 times)

MABManZ

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Input.GetJoyStickNames[SOLVED]
« on: October 22, 2013, 05:39:59 PM »
I'd like an action that can return Joystick names to a string, presumably using the Input.GetJoystickNames function.

https://docs.unity3d.com/Documentation/ScriptReference/Input.GetJoystickNames.html

I'd like to be able to setup a system to auto-configure Gamepad button inputs based on the name of it.
« Last Edit: October 31, 2013, 06:02:37 AM by jeanfabre »

jeanfabre

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Re: Input.GetJoyStickNames
« Reply #1 on: October 23, 2013, 02:30:57 AM »
Hi,

 Are you ok if I store the joystick names using ArrayMaker? or do you prefer a non arrayMaker solution ( it would be in the form of a "GetNextJoystickName" action)

bye,

 Jean

MABManZ

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Re: Input.GetJoyStickNames
« Reply #2 on: October 23, 2013, 05:02:41 AM »
I have not used ArrayMaker much in my project, I'd prefer a non-ArrayMaker solution if possible. But beggers can't be choosers right?   ;D

Either way any solution would be much appreciated! Thank you so much

jeanfabre

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Re: Input.GetJoyStickNames
« Reply #3 on: October 31, 2013, 06:02:25 AM »