playMaker

Author Topic: How to implement wheel collider in play maker?  (Read 2750 times)

qaaz345

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How to implement wheel collider in play maker?
« on: November 06, 2013, 12:09:42 PM »
HI!

Will be trying to make racing games play maker
However, I do not know how to use it. wheel collider
Use the property and the basic wheel physics engine in play maker and action

I would like to know how to implement the order of the wheel collider
I hope. For an example

Please help me

uberwolfe

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Re: How to implement wheel collider in play maker?
« Reply #1 on: November 06, 2013, 09:06:41 PM »
It's pretty simple. Once you have set up your wheel collider in the scene, you basically just use PlayMaker's Set Property action on the wheel collider to adjust the Motor Torque, Brake Torque and Steer Angle properties.

Make Sure the Object Type is set to UnityEngine.WheelCollider or you wont get the properties you need.
« Last Edit: November 06, 2013, 09:11:18 PM by uberwolfe »

qaaz345

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Re: How to implement wheel collider in play maker?
« Reply #2 on: November 07, 2013, 12:11:30 AM »
Thanks but after setting
When I try to set a variable

It does not accelerate ... Rotation of the wheel when you pass through the floor.
« Last Edit: November 07, 2013, 12:29:45 AM by 문도현 »

jeanfabre

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Re: How to implement wheel collider in play maker?
« Reply #3 on: November 07, 2013, 02:04:04 AM »
Hi,

 You need to understand first how to rig a Wheel collider properly, I replied on your other thread on that matter.

bye,

 Jean