Probably the wrong way to do this.
I use this exact FSM to do a splash sound when the player jumps in the lake. different audio file of course)
But when I want to trigger the sound of being underwater, it needs to loop until the player comes out.
But as Play Sound just spawns a OneShot Audio thingy, the file cannot be set to loop, so I just hear a half second of the file, and then nothing...
How should I do this?
Mark