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Author Topic: Set Animator Play Back Speed per animation/layer or body mask  (Read 5781 times)

mikejkelley

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Set Animator Play Back Speed per animation/layer or body mask
« on: November 10, 2013, 11:46:43 AM »
Currently it seems that Set Animator Play Back Speed sets speed for all animations in the animator. There are plenty of instances when a user might need to specify the animation or layer.

Currently I'm trying to create a state where my character is carrying a big gun. I need her walk/run/turn animations to slow while her arms mask retain the current speed (bcs recoil).

It would be great if we could get/set speeds on a per animation or even layer basis. Thanks!

jeanfabre

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Re: Set Animator Play Back Speed per animation/layer or body mask
« Reply #1 on: November 10, 2013, 11:28:14 PM »

mikejkelley

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Re: Set Animator Play Back Speed per animation/layer or body mask
« Reply #2 on: February 08, 2014, 08:01:22 PM »
Hi Jean,

Thanks for this but it won't work in a lot of instances. For example, I have a button that slows down the characters walk speed and rotation to allow them to fine tune their aim. Currently if I use Set Animator Play Back Speed to 1/2, it will result in her shooting in slow motion as well. If I try to employ the workaround, I'd have to create additional states in Mecanim for every single animation other than aiming and firing. I realize it's an API thing, but please check if Unity resolves it in future releases.