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Author Topic: Set BlendShape weight from Float  (Read 3074 times)

marcos

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Set BlendShape weight from Float
« on: November 15, 2013, 02:30:23 AM »
Hello!

Was wondering if anyone would be able to make an action to be able to set the BlendShape weights on a Skinned Mesh Renderer component from FSM float values, with the option for updating Every Frame.

I had a try using the Set Property action but it doesn't seem to be available that way.

Many thanks in advance,
Mark

jeanfabre

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Re: Set BlendShape weight from Float
« Reply #1 on: November 15, 2013, 05:55:27 AM »
Hi,

 Do you have a sample to provide for me to work on? that would help building something I can test properly.

bye,

 Jean

marcos

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Re: Set BlendShape weight from Float
« Reply #2 on: November 15, 2013, 09:30:38 AM »
Hey Jean,

I sent you a PM with a link to a sample.

Cheers,
Mark

jeanfabre

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Re: Set BlendShape weight from Float
« Reply #3 on: November 15, 2013, 10:55:22 AM »
Hi,

 Thanks, will have a a look hopefully within the next few days.

bye,

 Jean