Hey,
Yeah, I was thinking that as a possible method for it, but I'm just concerned as to how performance will be affected on iOS devices when executing something like 50 different FSM actions at the same time, rather than sending out the action from one FSM to manipulate multiple objects.
I mean, it might be exactly the same, but I can't test it as yet, still need to pick up Unity iOS!
Anyone know if performance will be drastically affected?
Cheers.