playMaker

Author Topic: BULLET HELL : Danmaku Manic Shooter for Android and iOS  (Read 6721 times)

pampapic

  • Playmaker Newbie
  • *
  • Posts: 15
BULLET HELL : Danmaku Manic Shooter for Android and iOS
« on: November 25, 2013, 06:09:11 AM »
Hi everybody !

I'm Nicolas Bevillard, a french graphic designer who wants to make cool games :). A workmates introduce me playmaker, i'm now an addict...

Currently in development, BULLET HELL is inspired by 90's japanese arcade games. Passionate about this kind of game since my childhood, i decided to make my own one :). I want to share my project, i think it's time to show it !

Exclusively made with Unity and Playmaker ! No code ! It's just the beginning, my goal is to make a game with authentic danmaku sensation !

The first teaser :
http://youtu.be/onS_W723OTA

Any comments or questions are welcome !

Tororin

  • Playmaker Newbie
  • *
  • Posts: 5
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #1 on: November 26, 2013, 02:50:10 PM »
Looks awesome!

pampapic

  • Playmaker Newbie
  • *
  • Posts: 15
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #2 on: November 27, 2013, 04:46:13 AM »
Thanks Tororin !  :)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #3 on: November 28, 2013, 02:25:09 AM »
C'est bon ca!

Keep us updated!

Jean

Kamaki

  • Playmaker Newbie
  • *
  • Posts: 2
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #4 on: December 11, 2013, 08:28:34 AM »
Looks nice! I'm also making a bullet hell type game with playmaker. Did you have trouble with your framerate regarding the number of bullets on screen?

pampapic

  • Playmaker Newbie
  • *
  • Posts: 15
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #5 on: January 16, 2014, 02:50:48 AM »
You can use pooling system available on the asset store like poolmanager.

pampapic

  • Playmaker Newbie
  • *
  • Posts: 15
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #6 on: October 20, 2014, 02:12:07 PM »
Hey guys !

Finally my game will be released in the next few days on iOS :-)

The website : http://bullethell-infinite.com
The facebook page : https://www.facebook.com/bullethellinfinite
the twitter account : https://twitter.com/BHInfinite

Made 99% with playmaker ! :)

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #7 on: October 27, 2014, 03:10:27 PM »
Hi everybody !

I'm Nicolas Bevillard, a french graphic designer who wants to make cool games :). A workmates introduce me playmaker, i'm now an addict...

Currently in development, BULLET HELL is inspired by 90's japanese arcade games. Passionate about this kind of game since my childhood, i decided to make my own one :). I want to share my project, i think it's time to show it !

Exclusively made with Unity and Playmaker ! No code ! It's just the beginning, my goal is to make a game with authentic danmaku sensation !

The first teaser :
http://youtu.be/onS_W723OTA

Any comments or questions are welcome !
Alors les navires en pleine 2D?
« Last Edit: October 28, 2014, 01:30:58 AM by coffeeANDsoda »

pampapic

  • Playmaker Newbie
  • *
  • Posts: 15
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #8 on: October 31, 2014, 10:22:19 AM »
Finally released :)
appsto.re/us/MvJe0.i

Alors les navires en pleine 2D?

I'm not sure I understand your question :) If you ask if the ships are in 2D the answer is no. 3D ships, 2D background, 2D bullets.

Made 99% with playmaker, almost pure :P

I will definitely use playmaker again for my next game.

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
« Reply #9 on: October 31, 2014, 03:35:37 PM »

I'm not sure I understand your question :) If you ask if the ships are in 2D the answer is no. 3D ships, 2D background, 2D bullets.


N'a probablement pas son droit à vous = Probably didn't sound right to you?  However I was trying to say "So the planes/ships are in 2D?"
« Last Edit: October 31, 2014, 04:00:38 PM by coffeeANDsoda »