playMaker

Author Topic: ActivateGameObject Typo  (Read 1813 times)

onehundredfeet

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ActivateGameObject Typo
« on: November 26, 2013, 01:50:39 PM »
There's a simple typo on line 71

#if UNITY_3_5 || UNITY_3_4
                    activatedGameObject.SetActiveRecursively(!activate.Value);
#else
                  SetActiveRecursively(activatedGameObject, activate.Value);
#endif

It should read
SetActiveRecursively(activatedGameObject, !activate.Value);

jeanfabre

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Re: ActivateGameObject Typo
« Reply #1 on: November 28, 2013, 02:43:53 AM »
Hi,

 thanks for reporting, I have forwarded this to be addressed in the next release.

bye,

 Jean